Slenderman History WWII Faceless Horror

Slenderman History WWII Faceless Horror

The Nazis have always made great villains and for good reason.
During the World War 2 they performed a series
of medical experiments on their soldiers,
trying to make a super soldier.

They even played with the Occult!
With powerful ancient artifact they
summon the devil himself.

His name is Slenderman!!!

Infiltrate the Nazi base,
find the secret bunker
and recover two briefcases
with documents about
their experiments.

Good Luck!

How to Win at Slenderman History WWII Faceless Horror

W A S D to walk around
Mouse to Look around
Left Mouse Button to Fire
Right Mouse Button to Aim
Mouse Wheel To Change Weapons
G for Grenades
R to Reload
F to Pickup Items
Left Shift to Run
Left CTRL to Crouch
X to Prone
V to Melee
Space to Jump

How is this game labeled within the genre classification system?

The main genre or category of this game is Adventure.

For which age categories is this game suitable?

Players in the Teens, Young Adults age range are recommended for this game.

What scripting language or development environment is used in this game?

The technology stack relies on WebGL.

Who is the game primarily targeted towards in terms of gender?

The game is aimed at the Male & Female gender group.

What are the important tags for this game?

The keywords that can be used to find this game include: horror.

Does the game contain any offensive or cruel actions?

Yes, Slenderman History WWII Faceless Horror features scenes of cruelty.

What company developed this game?

The development and programming of this game were done by kiz10.com.

Will the game run smoothly on a mobile device?

Yes, Slenderman History WWII Faceless Horror runs smoothly on mobile devices like phones and tablets.

Does the game include blood effects or bloodshed?

Yes, blood is depicted in Slenderman History WWII Faceless Horror in some form.

Is the game intended for young players?

No, Slenderman History WWII Faceless Horror is not designed with children in mind.
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